Second Language Acquisition Video Game
نویسنده
چکیده
Traditional methods of learning a second language are often difficult, frustrating, and time-consuming. Typical classroom strategies employ memorization and drills which are often intimidating and frequently ineffective. Communication among people in an ever increasingly connected world with a vast array of languages utilized is vital for so many parts of society. The goal of our research is to create a second language acquisition video game to provide an effective and inviting alternative to learning a second language in a classroom. The approach is to employ a few theories of language teaching integrated with a fun and interesting game. The second language acquisition game exposes the player to an abundance of simple, comprehensible input of their target language in an interesting, motivating, and low stress setting to allow the player to naturally acquire the language. Untitled utilizes total immersion, focusing on the language’s culture to offer a fun, motivating, and low pressure way to naturally acquire a language directly through intrinsic meanings of words by two and three dimensional representations in contrast to translations into the learner’s native language, creating a unique experience. Terms and Abbreviations 2D – two dimensional 3D – three dimensional Affective filter – emotional barrier which inhibits language acquisition A.I. – artificial intelligence CBI Content-Based Instruction LAD Language Acquisition Device Library – the in-game acquired vocabulary Minigame – a shorter, simpler game within another game Mod – modification of a computer game
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A Dynamical System Approach to Research in Second Language Acquisition
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